GAME OVERVIEW
With Global Warming issue getting serious, climate changes have threatened human’s living and raise more public attention in recent years. Most people see the facts but they don’t think they can change the situation through one right choice everyday. In order to escape from people’s intuitive rejection of a serious fact, the concept is to utilize digital game to engage people in a more sustainable approach and foster the awareness of making right choices to improve the environment in people’s life. The game will be designed within a narrative context featuring powerful avatars. Players have to maneuver the avatar to clean up trash to obtain higher score. These frequencies of choices will benefit the earth and help players to achieve the game goal to recover the earth from disaster. In the meanwhile, players have to escape from the chase of avatar’s evil self that represents people’s lazy attitude. The momentary actions and iconography will reflect players’ behaviors and be aware them of the sustainable messages during the play.
GAME STORY
In 3010AD, after humans destroyed the eco-system, the earth lost the ability to heal and the environment to continuous to get worse. The fresh air and the clean water are polluted. People have to wear breathing mask lest the toxic air rot their lungs. Human beings encounter a critical crisis. The son of a scientist, BOBO is very interested in the garbage that has polluted the earth. He collects all kinds of usable garbage to make into his toys. However, BOBO has an evil self, sometimes he will become lazy. One day, BOBO falls asleep in the garbage. The game starts…
GAME OBJECTIVE
The goal of the game is to help BOBO clean up trash and save the earth by progressing through the game, cleaning up the different environemtns and cleaning the world.
GAME CONTROL
Use keyboard “UP”, “DOWN”, “RIGHT”, “LEFT” to control BOBO’s movement.